![]() ![]() ![]() Personally, I'd love to see between 5 and 8 different Classes in a game like this, even if 1 or 2 of them amounted to re-skins of one another, and *especially* if the devs are planning on really pursuing multiplayer implementation. The point is to take the dynamics you're pointing out, move them from the periphery of one Class to the center of a new Class, and then start adding depth to that Class system.Ĭlass overlap is not a bad thing. And there's still no dynamic beyond "you now have a bunch of meat shields and *maybe* a noticeable DPS increase (that will inevitably disappear with progress)." Plus, that's all up to a proc rate (less player control and tactical impact).Ĭomps that don't suck are already planned. We need more Allies that don't suck.Yeah, if you can get your hands on decent ones. Just run Mukraiser with all 3 Allies.Īnd we have Necromancer (Elbans and Necronomicon).īetween those items and Allies, we don't need a Summoner class. ![]()
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